If there isn't, I would argue there should be some. If there's some documentation that would help this, please let me know. I haven't had the patience to play with any other part of the mod yet, because I've been busy screaming about laying out corridor. And for that, you have to restart the client, or the TARDIS won't materialize. And I haven't found a way yet to reset the TARDIS without resetting the world file. This is because the controls on the engine aren't actually refreshing the console, which is a problem (i slip on the left-click often) after I accidentally break a block. Any help First crash report - still have all the mods crash-10.11.06-client.txt Second crash report - took out Tardis mod crash-10.34.52-client. I am assuming the Pixelmon mod might not be compatable with the Tardis mod, but I don't know. Add to this the fact that without taking copious notes, there's little chance you can make things fit together without ludicrous amounts of planning, and the TARDIS interior is an amazing concept, but the implementation player-side is near nightmare-levels of frustration.Įvery time I accidentally break a block in the control room, I have to delete the world, turn off the client, restart the client, create a new world, etc. I opened it again without the Tardis mod, and it still crashed. It's telling me it can't put a four-way at the end of two normal hallways because there was something there before and now there isn't. Anytime I dismantle, I get the "not enough space" error, even though I know for a fact there is. Major problems trying to rearrange anything.
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