There is some issue with the hip bone of the. In hierarchy -> right click on armature(the one you want to !change!) -> select 'remap User' -> in drop down menu by 'New ID' select the new armature that has the animation. There is some issue with the T-pose in Mixamo exports as I found in this coment on youtube (god bless him)Īnd then I swap the armatuers of the. fbx model in T-pose that I also run thru the Mixamo ridging process, to make the armatures matching with the (.dae). Here is armature in the animation (sleeping position) dae file was correctly animated with no armature distortion/twists. I used the Mixamo Collada (.dae) export that opened (after import to blender) as an armature only (no model included, Not sure why but anyway). Thank you everyone I am trying to figure this out for quite some time already.sorry for the lack of knowledge if Im missing something obvious.Īfter some time and (walk outside), I got to find some sort of solution, figure in T-pose with no animation attached. I can un-check the use pre/post rotations but that way I achive only the same as if I reset all the bone rotations. With Apply transforms on(actually rely gives bad results)Īnd the settings that I show on the pictuer only the manual orientation was different by the (laying figure) but thats not something I would be confused about. I also noticed that the animations are not realy animations, only frames that have the same values.Īnybody running into this issue as well? or am I missing something important. It functions proparly with the model so by reseting the rotation I can get the model with armature standing in Tpose but I cannot get any of the animations working because of the twisted position. I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions.
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